LFs <- LRFs <- Corvettes <- Flak <- LFs
Like before, LFs are countered by LRFs...this is a pretty hard counter, one of the harder ones in the game...
The new ships, corvettes, counter LRFs...of the 4 early game counters, this is definitely the softest...be wary of trying to counter illuminators with corvettes, especially if you are Vasari...
Flak counter corvettes hard...this is probably the hardest counter in the game (flak vs. fighters is the only one that might be harder)...if microed really well, flak can go toe to toe against LRFs...
LFs counter flak very well...in pure LF vs. Corvette fights, the LFs tend to win by an appreciable amount....
Generally speaking, early game fleets are either LFs and/or Corvettes or LRF+flak....there are advantages and disadvantages to each, as well as faction peculiarities...
In general, LF+Corvette fleets are stronger on a per cost basis but LRF+flak fleets are better on a per fleet supply basis...this makes LFs and corvettes more desireable at low fleet supplies (and therefore low maintenance) and LRFs and flak more desireable at mid fleet supplies...
LFs and Corvettes are faster....corvettes also are great against caps, titans, and constructors...LRFs are slower but better against structures and SBs...flak are expensive, take longer to build, and can't focus fire on high value targets, but they provide the hardest counter in the game and will be necessary to protect titans from corvettes (which are immune to titan abilities)...
Most TEC/Advent players do LF spam, incorporating corvettes as necessary if the enemy starts bringing out LRFs...Vasari players tend to either do corvette spam and attempt an orky rush or go straight for the LRF+flak fleet composition...Illuminator spam is a little strange, as once the enemy has a large amount of them you are generally better of simply trying to outspam them with your own LRFs than "countering" with corvettes (in small numbers, illuminators are still hard countered by corvettes)...
HCs counter LFs, LRFs, and flak rather well, but are more vulnerable to bombers....they are more resilient to titan/cap AoEs but also are easier to counter with support cruisers (Hoshiko's dem bots, Domina's suppression)...
Flak counter fighters hard...corvettes counter bombers alright, though require micromanagement sometimes to do this...
Fighters counter bombers, but not very well...late game, fighters are best way to counter corvettes (since flak will die to titan AoEs)...so in late game, corvettes <- fighters and bombers <- corvettes...