Quoting mikefacciola, reply 4
Thanks, just wanted to disable the pesky computer making super-weapons under five minutes from the start of the game.
I know, garbage isn't it? The mind boggles at to why they would want to put this into the game, just doesn't make any sense.
Because it can save a lot of time weakening the enemy from afar, and I don't get OCD when nukes of doom are racing towards my planets that are totally protected my starbases.
Seriously, the AI cannot really use superweapons effectively, they are a huge boost to the player more since players are smart enough to use them for sniping planets, overthrowing the enemy with culture and for Kostura cannon sneak attacks. When the AI uses them effectively its mostly just luck.
About this, is there a mod that simply limits the weapons to one? I love the superweapons, but when the AI starts spamming them like crazy, it gets irritating. (especially the TEC's and Vasari's)
There is already a limit of 1 superweapons per 4 planets. On rather tight maps it would be highly unlikely anyone would get more than 1 built anyways (perhaps TEC Loyalists only).
There is no longer any easy way of modding such a limit in the game, so I would be surprised if one existed.