1) Grip of winter doesn't seem to be working. The animation graphic over the city looks OK, the enchantment screen says it is there but I'm not sure the spell is actually doing anything.
2) Frozen bones applied to city multiple times - is this working as intended and do the subsequent spell applications actually do anything?
3) On my rig with 32 bit xp I am running with afterburner reporting to my g19 keyboard's lcd screen. The afterburner on screen reporting module is disabled and I am just monitoring memory (not sure exactly what memory - but the changes are what matter), GPU temp and GPU fan speed. After Xp boot about 8MB reported, after LH loads about 321MB reported. As I play the memory usage slowly goes up. The increase in memory seems to be related to UI usage. At about 950MB I start to get problems with save games - the save games I know are there are not shown in the menu. At 1GB I lose control of the game, the PC everything and have to turn off. After rebooting from an autosave the game revrts back to 321Mb mem usage and starts gradually increasing as I play. Memory leak?, Steam? LH? something else in my system - other games seem OK.
4) A really really useful feature that I beg you to put in NOW is a key allowing me to cycle around all my towers.
5) v0.8 is more stable than 0.75 - thank you. Still has problems though.
6) Ai annoyingly steals my stuff - when I clear a lair of Mobs I can't move onto it till the next turn. Unfortunately if there is an AI army nearby it grabs the tile before I can get to it. Surely I should claim the tile and the treasure on the same game turn I engage the MOBs.
7) The Ai (on easy) can now no longer be ignored as before on 0.75 and before. It gets in my face and is a little irritating now 
8) I captured a city which must have included a warg den, but although I could cycle between the warg den and the city, the build function on the den did not work. I had a similar issue with another similar tile only the raze option was available and I could clear the problem by razing the tile.
9) Sometimes after capturing a city an enemy unit seemed to get "stuck" in the city - that is to say displayed on top of the city. I could attack and clear it away but probably not as intended.
Thanks for a good game. according to Steam I have played 98 hours in past two weeks. Oh dear!