Quoting GFireflyE,
reply 15
Thanks for the heads up. That's exactly what I was about to try and do.
Want to have the city level up at 100, 200, 300, and 400 in interval. The fact that the AI behaves differently with different city levels is very important.
Look at the tags that the default setup have:
Level 1: 1 to 49 - <AIName>Outpost</AIName>
Level 2: 50 to 199 - <AIName>Village</AIName>
Level 3: 200 to 399 - <AIName>Town</AIName>
Level 4: 400 to 799 - <AIName>City</AIName>
Level 5: 800 - Infinite - <AIName>GreatCity</AIName>
I think it's better to respect those tags in order to have the least possible impact in the AI.
I still don't understand why your first city needs to level up to 2 so bloody quick. I don't even have enough time to select my second and third building sites. Consequently, when the option to level appears, I have NO idea what I want that city to BE yet.
I also really think that the ceiling is still too high. It's near impossible to reach level 5 status.
Imo, levels should be as follows (I'll admit that my initial thoughts on city levels were perhaps a bit too extreme. Here is a revisement):
Level 1: 1 to 99 - <AIName>Outpost</AIName>
Level 2: 100 to 199 - <AIName>Village</AIName>
Level 3: 200 to 399 - <AIName>Town</AIName>
Level 4: 400 to 599 - <AIName>City</AIName>
Level 5: 600 - Infinite - <AIName>Citadel</AIName>
Also note that 'GreatCity' is ...well... lacking in the creative department. I recommend changing the term to 'Citadel'. Much better to describe a grandiose municipality.
Sure the definition is a 'little' off, but the Latin root comes from the same word that derives city...so why not?