Last game: 6x5 middle map, 4 ridiculous AI, playing with Pariden
Fact: My heroes used only general traits !! (this is a serious problem)
- my sovereign and 1st. heroe are mages so at 1st lvl i pick mage than 3 potential and knowledge and than the spells. When i start picking spell demage i already steam rolling the map so does not matter what i pick. I barely touched the fancy trait tree 
-with 3. and 4. heroes i tried the other 3 professions but, heroes are useless cause of the swarm tactic you cant go in and fight couse you will be dead.
-i used only leather armor, on heroes cause i never reached the plate mail trait, (i was already steam rolling the map). On units because it is expensive, because swarm negates any armor, and because it makes low init.
- i created only 1 type unit the "rusher" :
+3attack +3move trait, +2init trait, +3 attack if init is higher trait,
(after watchtower in the fortress again +3attack and +3move witch is a joke)
weapon basic pike and upgrade if i have metal
horse (because you have plenty of them in every game)
-The "rusher" is the OP unit now, because you can finish the fight in the 1st turn, avoiding swarm.
- My only usable tactical spell was the slow and haste, because the casting times are so high (1 and 2 turn) for the fany magic, and the battles usually ends in the 1.-2. turn. (i never reached the savant trait because the game was over...)
I think the balance is completly off now, the new gameplay elements are not in the right place, i miss encumbarance, and i miss my 20$ right now.
