Quendar are still good. Fire for Ice is a good trade off, damaging fire spells are more common that other elements, and dragon breath (which would save me all my crystal!). Thorns is nice but maybe they should get defense/level as well?
Building the road should cost at least 1Mv Point. Or even 2Mv Points. Mancer inbuilt +1 Mv, would then let them move forward one square, build a road, then end that units turn. On a horse they would still be limited. Build Move Build (5), Move Build Move (4), allowing them to only cover 2 tiles a turn when mounted.
I like Capitar as they are because they let you cover a large amount of ground, almost cloud walk like with enough infrastructure. Having 1 or 2 quality over quantity armies (usually led by the sovereign, the other tailing along to replenish units or fight multiple battles) which when mounted can cover my whole empire fairly well. Then a bunch of quantity based groups which are used more for boosting my numbers, fighting trash mobs, defending towns, scouting. +1 ACC isn't imbalanced though, at level 15 its only +15, with Precision you get +10 at level 1 if you really need accuracy, and using a fortress you can make accuracy almost a non-issue. It would be Lucky that makes the big difference if comparing default Capitar. Their blood perks aren't that good though aside from road building, more expensive version of Veteran? Build units at level 3 with +2 accuracy for an additional 43 Labor per unit (FE numbers) awwyeah.
There should be more focus on individualizing the different blood traits as suggested by OP. LH is in beta still so I'd like to see more changes outside of balance while development is still hot.
Basically I think that each race needs a base bonus and a ability that increases per level.
While I generally agree. It is okay for some blood traits to be stronger at certain points of the game. Low scaling but powerful early vs high scaling but weak early, etc. E.g. Mancer Accuracy late game is relatively small compared to producing units from a fortress, or if you are suffering heavy loses and have mostly low level units.