With some of the changes in 0.75 Jugg really falls short. The nerf to maul was very necessary, but it was what made it so powerful late game. There are two weak points of the Jugg, it's starting weapon (which is abysmal), and it's lack of armor.
The Guillotine Axe is all sorts of awful. The crit chance as i've stated numerous times is non nonsensical on this unit and on the weapon itself. i'd say give the weapon 33% armor pen and a larger base damage. For goodness sakes it weighs 90 units. I'd suggest increasing the base damage to 30 and giving it 33% armor penetration.
I understand if you dont want them to be armored at late game, but I think jugg armor would be pretty awesome and allow them to be more viable late game. Kinda like this:
