We need some cheap spells, maybe even free spells, that do not scale much, so they are good at the start and not overpowered at the end.
As an example - the lighting that goes through up to 5 units in a line - it is always set at 10 damage. If it cost 10 or less mana, it might be an interesting early game option. As is, it is pretty useless.
So, some suggestions:
0 mana, 4 lighting damage. Maybe even +1 damage per level? Could be a level 1 air spell. "Arc"
5 mana, 2 poison damage per round to a single unit. Level one death spell. "Fester"
5 Mana, melee attack damage (but at range). Level 2 earth spell. "Displaced Blade"
0 mana, 2 cold damage, 50% chance to daze. Level 2 water spell "Chill"
10 mana 3x3 area of ground ignites, doing 1 damage to anyone in the area, and 1 damage to any unit that moves onto the burning area. Level 2 Fire spell. "Burning Ground"