You cant strip shit, if there is strong enough enemy culture.
The average Vasari Loyalist late game fleet has more than enough capitalships (often high levels ones) that will effortlessly remove your culture from the planet. To stop a takeover, you have to have near insane ammounts of culture centers nearby.
Now, assuming you detect a Vasari jumping to your Capital... you have maybe 1 minute to:
- recall your fleet...
- scuttle every logistic structure in a considerable radius (micro nightmare)
- As our capital is your starting point, you will be forced to loose several military and civil labs in the process.
- When you have the logistic slots free (Vasari fleet is by now bombing your planet into dust
- you can now begin building culture centers. That takes time.... by now your capital is dead... and the Vasari will colonize it quite soon.
- The Vasari colonized your capital... you have mere minutes left until it is stripped.
- More and more culture centers comes online and begin to lower allegiance on your former capital.... but way to slowly.
- The Vasari initiates a Health Upgrade for your former capital and then - if you are luckly - withdraw his fleet.
- Your fleet arrives at your former capital.... they commence bombardement immediatly but before they get of more than a few shots, your planet goes BOOM.
Of course you can just spam culture centers from the beginning.... but then your economy (note that Vasari have the second best economy in the game) will be far behind..... and there is nothing stopping the Vasari from killing you the direct way.
FYI, I'd rather be advent when going against Vasari late game...it is true that Advent are very vulnerable to phase missiles, but the TEC titans are useless against Vasari fleets and Advent have repulse and mass disorientation, two very handy abilities when dealing with a powerful titan...
I tend to partially disagree, It is true, the Ankylon wont do you good against Vasari, but then it is a pathetic ship to begin with in its current state. The Ragnarov on the other hand is at least capable of sniping capitalships and doing a lot of damage to your Titan. More importantly can remove those annoying Kortuls from the field, and as such regain AM. Against a Vasari late game fleet, your mighty eradica might not be mighty for long.... not only is the even limited phase weaponary of the Vasari capital ships still quite deadly against Advent, but 2 or 3 Kortuls will keep your important ships dry off AM indefinitely. No Chastic Burst... and no other abilities... have fun watching the execution.
As far Mass Disorientation, it suffers from not only being interruptable but requiring AM too..... and without it your starbase wont put up much of a fight. The Advent one is the worst in terms of raw power after all.
Repulse lost a lot of its power when the game became less frigate focused..... besides it is difficult to catch a Vorastra with anything. Did I mention that the Vorastra does outrange Repulse and that Guardians die about instantly against phase weapons?
Last but not least, it is of little comfort that the enemy Titan is temporarly out of order when the rest of the Vasari fleet is still pounding your fleet to pieces.
Quoting Seleuceia, reply 20
Too bad there's no way to counter culture...if only Vasari caps and titans could do it....
Oh wait....
Too bad, it actually takes some time for them to counter it. Not to mention, you need certain critical number of caps to overthrow the effect of several culture centers on neighbouring planets - AFAIK it wont happen at all, if you dont have enough of caps, unless you remove those centers.
And that kinda matters, especially when this is all about, how you can easily strip the planet and 3 others before the defending fleet arrives.
I have bad news for you..... culture repell rate does increase with capitalship level...... and I never ever stopped an Vasari fleet from striping anything until I really had nothing but culture centers on 10 adjacent planets.
Even then..... nothing stops him from running towards said centers and destroying them.
It should be noted, that the Vasari fleet is the FASTEST moving one, even without Kostura or Phase Gates. Gravity tolerance allows the ship to jump earlier and deeper into the new sector, and as such the Vasari can outrun any other faction, unless you have a PJI.
Quoting Turchany, reply 22
Quoting Timmaigh, reply 21unless you remove those centers.
And who stops the Vasari fleet in doing that? It can easily divide and take out 2-3 adjacent planets, and very soon you will push enemy culture out and colonize, strip, and leave. having 3-4 culture centers at every world is not an option I think, just an annoying thing for the Vasari, you won't buy enough time for yourself if you are like 10 jumps away.
The starbases/hangars protecting those culture centers will stop the Vasari player from dividing his fleet to attack more planets at once to deal with culture faster.
Additionally you assume he has big enough fleet to allow splitting it into several smaller groups. Why should we not assume then, the defending player (TEC, Advent) in this case has a fleet of comparable size himself? And if that fleet is 10 jumps away, as you say, its clearly way more logical to force the Vasari player to retreat by not trying to move your fleet back home to provide protection, but attacking his territorry instead. As Goafan suggested in his post. OFC he may decide not to retreat, in which case it becomes a race, who can wipe enemy empire faster.
Your logic is sound, but flawed.
1. If you starbase all your backworlds, you will have no defense at your front line worlds..... meaning he can and will take those.
2. If you starbase all your front worlds, he will just Kostura jump in and do immensive damage to your empire.
3. If you starbase all of your worlds..... he allowed you to play SimCity. In which case you can expect a huge Vasari fleet consisting of a Titan, 14 capitalships and 500 phase missile armed bomber wings that will instagib your full health starbase in under 2 seconds.
Unfortunatly the Vasari have the best defense in the game. And Orky with support is capable of decimating huge fleets.Especially the Advent have basically nothing working against a entrenched Vasari..... and they cant happily fly by.
Even if you can grind your way forward (at the cost of a good part of your fleet) you will be still at the enemies border worlds.
The Vasari does not need to defeat your assault fleet. He merely needs to delay its progress.
In any case, he can retake any world he has lost later, while all you have is a puny asteroid instead of your once large capital.
Should you against all odds really became a threat to him... his fleet can jump back within 1 minute.
And then it is your decimated fleet against his full health fleet and against his defenses on his territory... (watch for newly builded PJIs that will ruin your retreat quite good). Goodbye to your fleet.
If you stayed on your side of the border or did not invade far.... your fleet is likely far away from your capital.... that will soon be a stripped ruin.
The all seing sensors are awesome... you do not surprise an Vasari with open eyes.
What if when Vasari opened phase gates, it created a temporary phase lane for everyone to use?
I like that idea.... it would force the Vasari to have some sort of defense at the Kostura location.
BUT, it should be noted that the Kostura is just creating a phase stabilizer at the target.
That means if
Kostura = Planet A
Vasari Fleet = Planet B (with phase gate)
Kostura Target = Planet C
it is quite possible to fly from Planet B to C.
Quoting Turchany, reply 25
Quoting Timmaigh, reply 23it becomes a race
While Vasari has an extreme advantage, he will be able to reclaim planets, you will only be able to get asteroid fields or dead asteroids back.. If he went capitalship heavy, he will surely be able to kill planets faster than you, and I often see many Vulkoras in VL repertoire to be more efficient in bombardment.
If its a race toward annihilation of the enemy, its pointless, whether you reclaim planets or roids. In other words there is no need for them anymore, as the game is about to end, one way or another.
Additionally, if he went capitalship heavy, so shall you. Those caps are not really cheaper nor require less fleet supplies for him than you. There is no reson for you to have less caps than him other than spending those money on frigates instead. In which case you might be less effective in killing planets (although that is questionable, you can have more Siege Frigates to compensate), but your fleet shall be more powerful/cost effective.
You are wrong.... the Vasari will hit your empire with devastating power, then fly back home and crush your assault and after that he will rinse and repeat.
The bottom line is, the Vasari can do a lot more damage to your empire than you can do to his empire... because he does not need to bother with border world defenses.
Depending on the size of the map it might go a while.. but in the end he will easily outlast you. Because he does not have to grind his way towards your vital planets one by one.