1. Governor hero types: Right now they don't gain XP sitting in cities like they should.
2. Guillotine Axe: Right now the Jugg is an awkward mix of absurd and too weak. The key to fixing it is in the axe, remove the bonus crit chance (really crit chance?) replace it with a 33% defense negation. It could also use a small increase in damage due to the weight of the bloody thing TO 23 pts. And to reduce the amount of Juggs gibbing dragons I believe a unique version of maul should be given to Juggs with a slight increase to the accuracy penalty. I'd also like to see Armored Juggs when heavy armor is researched. What this will change: Juggs will be more viable as better weapons and armor hit the field, and we wont see juggs running around killing epic creatures in one attack turn.
3. I'm worried about Kraxis: Is Kraxis to receive a defense bonus in situations where they would receive the listed defense bonuses?
If you have spare time frogboy, I'd be happy if you guys look into these things. Although i'd imagine you are a busy guy!
If anyone else has anything to add that'd be great.
Don't forget guys, Armored juggs.