I know this topic has been done to death on the forum, but I couldn't find any actual response either up/down. Appreciate any feedback.
Probably the only real frustration I've had with FE (man, I love this game) is the inability to increase unit size as you unlock the higher techs.
Some early units, such as your first warg/horse cavalry can last to mid-game easily – running around getting exp and getting armor and weapon upgrades. But they’re still party (3) or group (4) size at best – at least mine usually are. However they are likely lvl 12 with massive hp. Starting over with squad (5) newbies, especially as they are like lvl 3-4 depending on your fortress upgrades, seems, erm, wasteful of potentially really good units. Mid game is also harder to lvl the newbies. Not to mention that for me there’s a kind of psychological “investment” in a unit that has helped keep my sov or favorite champ out of trouble since the early game. I don’t mind if they die gloriously in battle – that’s what they’re for. However, being ignominiously deleted just ‘cause they’re only 3-unit-sized is frustrating. Being able to upgrade unit size, even at a penalty of some sort, would seem to be a logical extension of the armor/weapon upgrades.
Could someone please advise whether a final determination on this issue has been made by Stardock or if it is still “in limbo” awaiting a further expansion (or alternatively “ain’t agonna happen” so suck it up). Thanks!