I think it's pretty silly that the devs say they don't want to support snaking cities giving advantages to players when it still does currently. They took out one incentive to snake a city, but none of the others. Honestly I think the teleporting units thing is lame, but all the other snaking aspects are cool, like snaking to a resource to make sure monsters can't raid it, or blocking a pass and using that city as a defensive fortress.
I'd love to see the AI be taught the basics of snaking a city towards resources, that one should be basic enough for an AI to understand. The others I'm not so sure about,