The first thing to note is that there is TWO difficulty setting. The first, you encounter is the "world" setting, this basically dictates monster behaviors , lair distribution and strength. The second difficult setting, on the opponent's page, dictates the individual AI (or collectively) difficulty, intelligence, and bonuses/penalties.
As to monsters:
From my understanding, monsters tend to ignore capitals (first cities) so that players don't get wiped out. Monsters also look at city defenses to see if they actually have a chance before attacking. So just your typical few millitias will dissuade your average bandit group from trying unless they have a lot of guys. Most of the time, you only have to worry about big monsters running straight for your cities, the random mobs tend to just walk around destroying improvements waiting to be killed.
If you want the monsters to be MORE aggressive, turn up the world difficulty. This makes the monsters stronger, and thus making them more likely to attack. Do realize though, if you're not prepared, the monsters will wreck everything.