I posted before about mishaps with event scheduling. They are indeed linked to auto turn. Played without it on and the events stepping over each other were gone.
Having said that, playing without auto turn becomes tedious when the game entails hundreds of turns. Auto turn is essential and needs to follow a few basic rules:
1. Auto turn must be able to recognize when an event is not completed, ie building in cities. Editing in cities should not trigger a new turn.
2. Auto turn should wait until the beginning of a new turn to announce tech breakthroughs.
3. Auto turn should recognize when a combat has been announced and not preempt the combat for a tech announcement or other event.
Other bugginess:
Clicking the cursor on character parties does not always active them. I've had to click on the character icons on the right hand side to get some the characters to activate. This is hit or miss. Not sure what the issue is, but it is not consistent.
I know I'm posting more lately, but you are getting close to the finished game, so I can turn a more critical eye to the final product. And after learning that you never got paid for GalCiv, I have extra incentive to help make this one a success. A lot of good work went into this game. It is the small shit that will kill you every time.