I like these suggestions for mage gear. FE DESPERATELY NEEDS GOOD MAGE GEAR! Ah, now I've got that out of my system, here are the suggestions from Stupidity10:
Staff of Inner Flame: +1 fire shard for champions spell calculations.
Clerics Staff: +20% healing and allows you to cast heal once per combat free.
Sorcerers Cown: +2 temporary spell mastery for every spell cast in combat
Magi Cloak: Absorbs 25% mana cost of spells directed at champion
Sorcerers Ring: Lowers targeted enemy resistances by 30% (resist fire/ice/lightning)
Staff of Surity: Cannot be counterspelled. Cannot be knocked prone
Staff of Refund: When counterspelled you recieve the spells mana cost back and cast your next spell with +5 SM
Staff of Cold Flame: all fire dmg from champions spells is converted to cold dmg
Channeling Ring: When you curse a unit move a random buff to yourself from that unit for combats duration
Enervating Ring: Gain health equal to 50% of lightning damage you do
Titan Crown: +2 of every shard type for champion spell calcs. +10 SM. +50% tactical spell cost
Pyre Ring: Allows you to cast pillar of fire outside your territory once per turn
Prism Amulate: +3 of a random shard type for spell calculations for the duration of combat
Staff of Terror/Bravery (depending on faction): Everytime a Death/Life spell is cast by champion in combat all enemy/allied troops get -/+ 1 initiative for combats duration.
And how about this suggestion of mine:
Staff of the Fearless - boosts dodge, and increases spell damage, and spell effects and/or spellcasting abilities as long as you are not wearing heavier than leather armor. (And possibly boost the power and maybe dodge even more if you are not wearing any armor, though might be hard to balance.)