Damage test - Unity Mass VS Snipe
Result: Unity Mass is in fact more powerful troughout most of the game. Only when the Ragnarov hits level 6 it becomes more deadly. I am the first to admit that I am surprised by that. The Ragnarov hides the relative weakness of Snipe quite well, as it dishes out tremendous damage even without it.
Testing was done with the Dev.exe. Notice that this is only the damage of the ability itself. No other weapons were fired, all squadrons were docked. Target was a level 1 Kol with Adaptive Forcefields. The time written is the time needed for the ability alone to destroy that ship.
Unity Mass:
Without ships:
Level 1 Coronata: 09:38
Level 6 Coronata: 03:19
Level 10 Coronata:2:52
With Ships (I used Aerias, so this is still only the damage of Unity Mass and nothing else)
Level 1 Coronata: 08:02
Level 6 Coronata: 03:14
Level 10 Coronata: 1:36
Snipe:
When autoattack is disabled, the Ragnarov wont autocast snipe, unlike the Coronata does with Unity Mass. Henceforth I had to use snipe manually. That does result in a delay when compared to autocast. So I have added the actual time needed as well as the time I guessed that was lost for me doing it manually.
Level 1 Ravnarov: 13:18 - 1 minute manual delay = 12:18
Level 6 Ragnarov: 1:15 - 15 seconds manual delay = 1:00
Level 10 Ragnarov: 0:50 - 5 seconds manual delay = 0:45
Overcharge does indeed consume antimatter, although that is usally not much of a problem. A few snipes and overcharged snipes will destroy most things long before the Titan runs out of antimatter. The result of this test does also show that the Ragnarov is the titan that looses the least of danger when depleted of antimatter.
and don't forget that unity mass is not omni directional, which actually sucks as you have to be in range (which gets you focused fired) and you have to be facing the target so if you need to retreat your most powerful weapon is now offline
Have you taken a close look at the coronata? That construction on top of it leaves little room for a larger attack vector. At most I would agree for it to fire 180 degree behind it, but thats as much as it gets.
Quoting Volt_Cruelerz, reply 9Sel, read my first post again.
You of all people in this thread should know not to take me seriously when I say that...
You want me to be serious though? Here, I'll be dead serious:
THE CORONATA DOES NOT NEED A BUFF OF ANY KIND
I had a whole explanation behind that, but then I decided to edit it cause it sounded a bit mean and I didn't want anyone's feelings to get hurt...
I really should have just left my original post....unity mass does NOT need to be easier to use, it is already very powerful (it just turns out snipe is more powerful)....you have to keep in mind that the coronata is much harder to kill than the ragnarov, Advent can protect their titan much better from frigates and SC than TEC can....
Yes, you should have. It was a fabulous post.
So here lets see it again:
Quoting Volt_Cruelerz, reply 9Sel, read my first post again.
You of all people in this thread should know not to take me seriously when I say that...
You want me to be serious though? Here, I'll be dead serious:
I've have said many times in the past and will say again that Advent Loyalist with a mid/high level titan is most powerful fleet in game, and is virtually impossible to kill...THE CORONOTA DOES NOT NEED A BUFF OF ANY KIND...
Sure, the AL and the coronota may seem lame but I assure you that is merely due to a lack of diversity, not a lack of fleet power...they don't have the "macro" options of the other factions (like SttC, wail, double RB, etc.) but they most certainly have the best fleet...as soon as you get your coronota, support it with 50, 80, 100 illuminators and you are in fantastic shape...corvettes and HCs coming at you? Illuminators eat corvettes for breakfast, and those HCs will love being repulsed by guardians...uh oh, is that a bomber spam I see coming? Just spam the best fighters in the game, problem solved...if things get really bad, I guess you could also add in the best flak ship or the best carrier cap for dealing with SC...and if your enemy is really dumb and just builds carriers, guess who also has best LF with best ability to hunt them down?
There is a reason why Advent did not and should not have good focus firing capability...but now they do, and you want to buff it?
I have seen several skilled players completely crush multiple fleets thrown against even a low level coronata with illuminator spam...you can't use corvettes against illuminators, and LRFs or HCs will fail to do much because of suppression, a passive ability you get simply for existing...only the Coronata and Ragnarov have both good AoE and FFing abilities, putting both of them in their own seperate tier...yes the Coronota requires a fleet, but it's the best fleet so that's hardly a drawback...
Just because unity mass isn't as good as snipe doesn't mean it needs a buff...want to help AL, do something other than buff the coronata, like spawning culture everytime a ship dies or whatever...in fact, Unity Mass is the only "just does massive damage" ability that is actually interesting...snipe, chastic burst, missile barrage, BORING....Unity mass requires a fleet, the ability is fine, it is more than just "more damage"....
THE CORONATA DOES NOT NEED A BUFF OF ANY KIND
I had a whole explanation behind that, but then I decided to edit it cause it sounded a bit mean and I didn't want anyone's feelings to get hurt...
What I dont get though is why that is a strength of the Advent Loyalists? You can build the same fleet with Advent Rebels.
Surpression aura is certainly powerful but will it make you win a fight that the Advent Rebels with the Eradica would have lost?
And to the topic of chaining damage, well it would certainly look cool but seing that Unity mass is on average more powerful than snipe and considering that there are already many powerful AoE abilities for Advent, I am not sure.
EDIT: Dont forget that TEC have many nice armor upgrades that make the Ragnarov quite durable, even on the lower levels.