I preordered FE some weeks ago, but was not able to play due to some network issue.
Recently, it suddenly fixed itself, so I had a chance to play some games. Although not finished a game properly yet, I'm getting hang of it(at lesat i think so
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(v. 0.915)
here's my humble opinions.
1. When I get City upgrades(specialization?), i don't get any information about the City. It's no problem when i have only 1 or 2 cities, but as my kingdom grows, i tend to forget what was my plan for a specific city. Displaying detailed information or at least summary about the city- Grain and Material, essence(in beta4), - when i select it should be very helpful.
If we select specialization only once for each city in beta4, it may not be necessary
2. in "ledger", i see bunch of useless informations, but don't get critical informations like grain, material, production/season.
3. There's a bug that makes a hero looks like standing on a tile adjecent to a tile which he actually stands.
4. when my scout discover a suitable place to build a new settlement and roams away, i can't see that spot again with fow on. i can't put label on a map either.
so finding that spot again with my new pioneer become a tiring job sometimes.
if the game displays grain/material when pioneer is sellected, it may help?
5. i get a yellow hammer icon or red ! on unimproved resources, and nothing or yellow hammer on improved resource.
my instinct tells me that red ! is indicator for kingdom event on top right corner of the screen, and yellow hammer is for unimproved resource.
but somehow it's not working as intended.
6. currently, i feel 1 grain worth much more than 1 material. more grain->more pop-> more research, more gilder, more production? what's the value of material than?
change in beta4-production based on city level, not on pop-may help, but i hope somehow it balances out as kind of equal value
7. i want non-combatant heros-with first skill which provide gold, reduce improvement cost,- should have some way to gain slow exp in city-I remember hero gathered small exp automatically in WOM?
Using merchant or administrator for exploring doesn't really feel great, but sitting him in city renders him useless as game progress.
It's not a bad game atm, but i hope it release as a great game.