These bugged items I’m listing are, for the most part, features that USED to work in previous versions. For whatever reason, most of these items are now broken, bugged or disabled. Another note is that this stuff has been broken for months. I waited to see if anything was fixed in the final release, but it looks as if the final release was the one we got months ago.
Here’s the list:
- Scouts no longer mine sweep. They can still detect/decloak mines if you park the scout next to it, but they won’t sweep on their own. Scouts USED to sweep in the past.
- Scout scouting behavior makes no sense. In the past the general behavior they used to follow was to try and scout the nearest unknown plant and continue from there. Now they fly all sorts of senseless patterns. They will continually go to already explored planets for no reason, while bypassing unknown ones.
- There is now an extremely high aggression/priority placed on trade ships now. My fleets will bypass attacking structures and the planet itself, just to chase down some dinky trade ship. It creates a situation where I have to constantly babysit my fleets just to get them to attack the right thing. In the past trade ships used to be at the bottom of the food chain. Now they’re at the top. Why?
- Research icon does not grey out after researching everything. Used to work in the past.
- No achievements for researching everything. Used to work in the past.
- Advent ships have a real problem pathfinding out of systems if there’s a titan present in the fleet. Sometimes ships will get hung up for 10-15 min before they finally find a path they’re happy with and jump out.
- Titans will not close distance to take advantage of their abilities. Instead they stay at max range. By doing this they not only stay out of range of abilities, but they also sometimes outrange all their other guns except for that one long range beam. This cause yet another babysitting issue where you have to constantly give instructions to the titan on how to fight.
- Advent starbases won’t use the mass disorient ability if only attacker is a titan. If only attackers are capital ships, they also won’t consistently use mass disorient.
- Multiple frigate factories on the same planet will NOT speed up ship production. This USED to work in the past. Now the build queue will only use one factory. Extras are ignored.
- If you queue up build order past current fleet capacity, ALL builds will stop. In the past, builds would continue as far as they could until the fleet capacity became available.
- Advent capital ships won’t use shield restore reliably. I’m not sure what gets them to trigger, but I’ll be getting warning messages galore of shields down, yet my Progenitors just sit there. (Yes autocast is on)
- Enemy structures in your own system will get the benefit of shield from Advent hangers. This should not happen.
- Fleet formations/layouts change every time you jump. Used to be the fleet stayed exactly how you added the ships. Now it scrambles every time.
- Advent super weapon has been nerfed so bad, it’s almost useless. Used to be very effective in the past. Now it barely makes a dent in enemy cultures.
- Advent super weapon on autocast will keep trying to shoot at pirate bases. STOP DOING THIS. Used to not do this in the past
That’s it for now.
6/21/12 Added
- Advent Loyalist Titan will disengage from a fleet battle to attack a structure. I think this is because it wants to use the special weapon. Titan should NOT break off a a fleet battle just to go shoot a metal mine.
- The achievment for killing 1000 pirates does not work. Tested this last night.
- The mouse-over for the asteroid report button is off. Hard to describe but it's not as it should be.
- Fleets set to "Hold Position" will stop firing while moving. They will only resume firing once they've stopped. This should not happen. If I wanted them to stop firing I would turn off auto-attack.
6/22/12 Added
- AI controled planets with the ability "Global Unity" (Causes culture to spread from planets automatically), still retain the culture spread even after the planet is wiped out.
6/23/12 Update
- Ok. Proginetors will NOT use shield restore if you give them an attack command. So...if you right click a target for an attack, they will carry out the attack and never use shield restore. As soon as you cancel direct command, and they are left on their own, they will use the ability. Of course this means they may wander off and do something else you don't want them to.