Just a boring game vs the AI. Because the fear of VRT, I decided to go for the bombers at my best.
So that's what finally I have, before I start to invade a TEC loyalist AI:
- 100 carriers, with 135 bomber squadrons;
- cap fleets with 35 or 37 bomber squadrons;
- Scramble Bombers. I just forgot how many squadrons at the same time, but I had 6 Skirantra.
- cloned carriers created by Duplicate Force. I chose the fighter : bomber as 1:1.
I forgot the exact number. So let's say I had 180 squadrons of bombers at that time. The AI had about 80 squadrons of both fighters and bombers in total.
Then I just selected all the bombers, and gave them attack orders, first one was Lv10 Kol, then second one was Lv7 Kol, then the other caps, then the Ankylon. No further micro-management for the bombers. (I'm not a skilled player and not good at microing.)
So the Lv10 Kol was killed in seconds. My bombers are damaged, but still acceptable. Then I killed the Lv7 Kol again without heavy loss. All the things left was just slaughter.
Normally I play TEC, and rarely Vasari. That's the first time I go for more than 20 carriers, and now I understand why people always say the Flak Burst is not so useful as it looks. Even it was AI that allowed me to build carriers insanely, and maybe not possible in MP games, but it still shows how helpless Flak Burst is. It really hurts, but it can't prevent the first wave of strike. Jam Weapons and Telekinetic Push can delay even such an insane attack a little while, to make fighters a chance to kill some before the inevitable attack.
Well, maybe it's just the fear of a TEC player.