It is not a huge overhaul that people seem to be expecting; it can be as simple as having trade and refinery ships running their path-finding on a separate thread.
I don't know what type of organization you do software for (more importantly, how large the group you work with is), but Stardock has continually had a manpower issue for as long as I can remember...as an example, one of the most recent balance updates for GalCiv II: ToA had to be done by an Stardock employee during his free time on the weekends, and that game still is far from being balanced despite it's place as Stardock's crown jewel...
Stardock is struggling to get all the bugs stamped out while simultaneously balancing/polishing the new content, and now you want them to rewrite the parts of their game that do work? Hell, Stardock didn't even have the time or resources to properly polish sins diplomacy...furthermore, the people who made the game engine (Ironclad) are off doing other things...you are asking Stardock, who didn't even design the game engine in the first place, to now rewrite it...
This is not a software decision, it is a business decision...this game is old and will be facing serious competition from a host of other 4x space games that are slated for the coming year (Endless Space, Legends of Pegasus, Star Drive, Gemini Wars)...furthermore, the game works just fine if you have even a half decent processor...I have a meager 2.4 GHz Dual Core processor and I can run large 10 player games with all graphics on highest, no lag at all....the only times I get lag are 1) MP or 2) running the game on faster than 2x speed...
Anyway, adding threading is not going to resolve the majority of lag problems which are related to MP....essentially you have a solution that is costly for SD and provides little benefit to the community...
I happen to work in software design, and have done for a decade now. I am more than qualified to discuss such a generic addition to an engine that drastically needs an overhaul. If you don't have anything useful to add to the debate, then don't click the reply button.
90% of the people who ask for multi-threading don't understand the amount of software work that would have to be done...the 10% that do understand the software work don't seem to get the business perspective of the issue...I'm trying not to be mean, I really am, but this issue has been beaten to death like none other...Ironclad is done with the game, they have passed the torch to SD, and SD isn't going invest the time and expense into something with so little return value...