Lots of discussion going on about the VLT in various threads, thought I'd start something for that purpose alone. Here are the problems with the VLT as I see them and some possible fixes:
1) Spawn Phase Stabilizer cooldown is much too long to make it useful before the final level of the ability. The fix is simple, significantly reduce the cooldown. My preference is 600, 450, 300, 150 seconds, just to make later levels of the ability worth putting points into. Obviously this would be tweaked for best balance.
2) MPJ (in grav well phase jump) is almost useful, but not quite. I think this needs 2 things. First is an AOE damage at its arrival point (maybe 250 at level 1 and progress accordingly as you level the ability). Second is a buff to turn speed as the titan cant maneuver fast enough at this point to pounce on any ships it's jumping toward. Maybe an 8/10/12/14% buff to turn speed for 5/6/7/8 seconds or something along those lines. Combined, these two additions make this ability quite worthwhile, but not really over the top (hopefully)
3) This is more of a bug, but the Maw ability currently doesnt work well or at all on ships that are right in front of the titan. It pulls them in, doesnt kill them. I think this is showing up in the final 2-3 waves of the ability. These ships are then right in front of the titan.
4) Either or both here: make the phase cannons bypass shields (nerf them of course. Also, this is Volts idea, I just like it and thought I'd include it) and/or change the pulse wave cannons to regular wave cannons so the titan can take advantage of the Loyalists crazy good wave cannon upgrades. This makes the titan quite a bit more dangerous offensively.
All of this together sounds like it would make the VLT quite OP, but IMO since the Loyalists are supposed to have the option of having the titan be a mobile homeworld, it might as well be able to become quite powerful.