some fun AI issues.
If starbase is protecting loss vs bombing the AI will bomb population to 0, but still sit there bombing the planet trying to get health to 0. They won't move, won't attack the starbase. They just keep bombing the planet. With 7DS mobile starbases, the AI just gets mopped while sitting there.
The phase jump thing... the AI won't attack what is generating the phase jump disable whether it be a phase jump inhibitor structure or something like the Empire Interdictor that can disable phase jumping in an entire gravity well.
AI needs something to get it out of the loop. Something like, "If phase jump disabled, kill mofo disabling" Not very technical, but that's for the code monkeys to work out.
Also, some freaking improvements to how the playerAISharedDef works. Boost UpgradeResearch to 15 doesn't seem to do jack to get the AI to research more than if UpgradeResearch is set to 5. What gives? Noticed Rebellion has buildship of 13 for all and 18 for aggressive.
Why the massive changes from Trinity levels to Rebellion? If Stardock doesn't understand the stuff either and just can't do anything, just tell us so we don't keep trying to change stuff to get better AI performance.