Sins is supposed to be futuristic. 
The idea is nice, but it might be overpowered even if it was a destroy-all. An damage/EMP effect with a flare from another part of the star is less OP IMO, with it disabling all friendly ships/starbases in the gravity well as well as enemy, to prevent 4 Starbases from spamming it and pretty much giving absolute control to the Starbase owner. It gives incentive to instead send a fleet to the star and get the drop on them.