As said above, sins suffers from the same 'imbalance' as a number of RTS games: Ball of Death. With a hard counter system, it generally ends up that you only need two types of units, maybe three, that hard counter the hard counter to each other.
Static defences are alright, but not great. As said by Ryat, bombers are the counter to pretty much all static defences. Especially at Supercritical Mass. The Carriers sit at the edge of the gravity well where the defences can't hurt them, whilst 1000+ bombers devastate everything within the well.
In single player this isn't so bad. That AI are generally... stupid, so that is where the SP imbalance comes from, however multiplayer isn't so much imbalanced as it is Big Ball of Death rush.