HOW?
by adding freighters, planets with resource needs, and random planet distress calls calling for particular goods.
You, the player, builds large freighters to form a freighter fleet, which then is escorted by your fleet to the destination world. This world acts like a crybaby and gives ALL players reports on how much they need stuff. This world need not be fixed, all neutral worlds could at some point have random needs to keep things interesting.
Freighters would be large and durable, and built at a capital ship factory, cost 30 ish supply and not require a capital ship crew.
The first group of freighters to complete their offloading mission (~5 minutes) Would complete the mission and receive a large payout in resources(the player would have the ability to leverage for more metal, crystal, or credits based upon their needs using the freighter special abilities).
This would give military players a way to gain an advantage that pure economy players lack.
These payouts would need to be large, after all the world is in distress and therefore can be extorted for lots of resources.
Please discuss.
