Quoting Kongdej, reply 1ATM. I feel magic level ups as being the most powerful, followed by "The path of the Warrior", but second one is only powerfull with the right item drops and most level up perks are really useless when you get right down to details.
ever noticed that the computer players sometimes have 2 or 3 paths? so warrior, assassin and defender all at ones. and have glyph of life on them by default, even on beginner.
Yes, and some hireable champions, though I was never able to replicate it going all the way up to lvl 12. (at that point my game crashes too much to go forward, is why I am waiting for some stability patches before being able to properly test the game atm.
that said with path of the warrior I am thinking of the traits it unlocks: Discipline, Double Strike, and 1-2 more.
These traits have NO EQUAL in the assassin tree, since they make you have tons of carry capacity, and deal massive damage.
One of my biggest problems so far is the importance of the Strength attribute for all champions, since most mage champions have 4-7 strength, They cannot wear army and dies pretty quickly, except my sovereign in which can start with both "Brilliant" and "Discipline" in which I think most of my custom sovereigns start with, those 2 are just too good to deny them.
Sincerely
~ Kongdej