You know, this is a good reason to have stealth units in the game, and stealth type spells, and terrain walking to circumvent zones of control. I'm not sure about your idea of taking away the closed borders froggy - unless you make it easier to start and end wars - or include more treaty types, some temporary some not. Maybe a toggle switch for open/closed borders.
The most important thing about the closed borders is that it forced interaction with the computer factions - they have their goals and you have yours, so there is room to negotiate. Given that the factions will be better defined in the next beta, they will have their own individual goals - some ai should lean towards the adventuring win, some towards the spell of mastery, and some towards military victory. The point is each faction will value resources differently and will be willing ot trade.
Settlers of catan is a good example. you have several ways of winning the game, the basic goal being to gain 10 points. However you gain points for investing in the most roads, and points for investing in the largest standing army, and points for upgrading your towns into cities. Each of these contribute to winning the game but they require vastly different resources to pull off. I may want to be king of the roads, but i will have to make a city to get missing points so i need to talk to the person in control of the grain and stone and see if he wants my brick and wood. We both want things which we need to win, it is just a question of how much we are willing to trade with each other.
I like the idea of 3 or 4 turns grace before being kicked out by the comp, repeat offenders have war declared on them.
temp caravan treaty with other factions builds a road from capital to capital, no vision from caravans, when treaty expires the road dissapears. If you decalre war the road dissapears. If you get too close to enemy faction towns with aggresive units the treaty expires and the road dissapears.
resource treaty with other faction you give some resources to a faction and they pay with other resources for a number of turns.
stealthiness might give the dex/ assassin champions and sovereign that extra kick they need.
Of course, then you need detection spells too.
(any chance of an insert tab button being added to the menu? hitting space bar so many times can lead to tendinitis
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