This applies to Beta 1 - TEC (Rebels & Loyalists) Hitting Mine Cap's on Every Gravity-Well.
I'v currently played around 5 games, spending around 12-14 hours in Rebellion. In short, it's amazing, it needs patching up in places such as moving a fleet with the Titan, Colony Ships not Auto Capping planets even when enabled.
But i'v run into a possible bug that's annoying the hell out of me, it just takes the 10-20 minutes of you building a 'standard' fleet with a mix of Capital ships, Frigates ect pointless.
Example: Yesturday i was playing Co'op 2v2 Multiplayer with a friend, 1 Star - 40 Planets, after a good 3 hour sesh of getting our self set economy wise, we set out on the offensive, any on every single planet our enemy captured there was 150 (Cap) Mines, it's ridiculous, why is the AI spamming mines randomly, scattered across their systems, it made my Frigates & Capital ships useless, even my Titan got the sh*t beat out of it by stationary mines.
You might ask 'Why not move around them?', "Scattered", Randomly placed all over the shop, you can't dodge them, i ended up mashing the Build Scout button to suicide them into the mines, even then, their ships just began to rebuild the ruddy mines.. We ended up calling it after both our fleets got competely owned by Mines that seemed to have splash damage and just downed a fleet of 400-500 ships.
I would recommend changing this, as a suggestion, make the AI build mines in a steady formation, say 20x2 across where you warp into the system, it would make sense, along side that, increase the cost of building these things, 150 mines is a system should cost you a truck load, 150.. 150! it's too much, i ran into this in Trinity and it forced me to set the AI to either Vasari or Advent.
Thanks for reading and i'd love to see some more imput on this topic.