The existence of the rock/paper/scissors thing is debatable but I think you can make a decent argument for it...however, should this triad exist? I think the answer is no...I don't like the idea of a faction countering another faction...
I guess the idea of rock/paper/scissors is too clear-cut. Seleuceia had the gist, but let me clarify: In rock/paper/scissors, there's no way to win with rock if the other guy has paper (This is not what I meant).
What I meant was: If you pick Advent, you will have the easiest time opposing TEC. On the other hand, you will have the hardest time playing against Vasari. And a mirror match is a mirror match.
Obviously, player skill, map layout, allies, and luck all play a role in determining a winner and I was speaking of an idealized situation that boiled matters down to just the race differences.
If the factions are/will be just a rock/paper/scissors thing, then something needs to be changed...
I agree
however, should this triad exist? I think the answer is no...I don't like the idea of a faction countering another faction...
Without reiterating what I just qualified above; I think it adds a layer of strategy. The races will never be perfectly 'balanced' because they're different races with different strengths and weaknesses. But if all races have a strength against exactly 1 race and that is different for each... well, from a macroscopic viewpoint, they are balanced; because each has the opportunity to excel in just the same manner. It also irons out the differences in multiplayer, in my opinion, because it promotes diversity.
To detail the 'layer of strategy': lets say there's a 3 player game, 1 of each race, and we take the rock/paper/scissor view as fact (though still not certain victory). Furthermore, you know where each player's home planet is immediately, and they know where yours is. Now, you are faced with a choice... Do you go on the offensive vs the 'easy' win, or do you start planning your defense vs the 'hard'? Do you think you should get going on the 'difficult' fight early on before they get an edge? Can you maybe manipulate the fights and push the 'easier' player into the 'more difficult' player? What are the other players planning, and what is the best approach to face off against their strategies?
At least, that is how I see the game. I hope that the factions continue this trend.