yes, becuase of that iam voting for making titans weaker specalli there regenerate abbilities might be to strong.
i woud wish they die more easy to regular units , to negate this titan heavy playstile.
actually the game is forcing you to plan everything around the titans. Iam missing the old ealry till midgame diversity in multiplayer.
like all sayed the are some ways to solve that ..delay titans timing, make them weaker keep timing or let the abbilities be payed with credits.
The last one coud be intressting maybe, the light eco player that gets his titan a bit later could buy more abbility upgrades and win vs. the earlyer titan.
That woud reward the eco player and woud maybe force all player not to rusch titans without getting feeded ? i dont knew
This problem might to relativize on the 5 vs 5 player sized maps, but exist on the other maps with larger distance between hw.