Last tiem i checked, titans are not subject to crowd control abilities like magnetize.
That aside:
The ship is clearly intended to be used in conjunction with a supporting group of marza/dunov caps.
Combine it with command cruisers, hoshikos and the general TEC melange of bodies to for ma wall of battle and you get a serious threat.
Inversely, while the Ankywhatamacallit has superior wall abilities (not to mention a SICK fleet damage reduction ability) and half decent fleet breaker (the close range AoE damage and ability stun sphere) it still lacks what tec fleets genera lneed more than more tank:
area effect damage.
The rebel titan combined with marzas and dunovs can put on large scale pressure on a fleet of ships. They force mass healing and use of restorative abilities.
And then you should also look at the team play potential: Both vasari and advent have abilities that reward and amplify spread out fire, and the Rebel tec can dish out judicious amounts of said fire.
Oh and explosive shot is a formation breaker....
Now i am not saying that the rebel titan is op, i am just saying its decent for what its intended use is.
Its weaknesses actually are shared by any cap+ sized target: being focused. Even the loyalist titan does not stand up to focused fire. Yes it take longer to kill but its outgoing damage also is lower.
Suggestions i have in general for titans:
Be a bit more liberal with the RANGE of their abilities.
- The rebel titan needs to face its targets for example, and with its low turnrate even after upgrade and the overall short range, its at times difficult and frustrating to have it home in on a target.
- the loyalist titan suffers from the Fleet Anchor effect.
It clearly is designed to anchor a fleet , but its offensive ability is close ranged. So close ranged in fact that it requires you to ram the thing smack into the middle of an enemy fleet. While against tec fleets this might fly, vs the dps heavy vasari and advent this will result in a failure.
The ability does not do enough damage and disruption to warrant this. risk. Calling into question the reason for its existence.
Either buff it up so it becomes worth the risk or make it a "bomb" like effect that you can launch at a location.
Oh and btW: Vasari titan will probably be the premier wall.
I had the pleasure of seing an unupgraded one in action at an artifact world.
Its hull regen is ludicrous, went up to 410hp/sec when i walzed in the fleet.
That means it went from near death to full health repeatedly. like some japanese hp boss ^^