Hi this is indeed a problem and while this post is open, we could propose solutions. Here is my thinking. Heroes should be able to xp while doing other things : some should be able to lead caravans and do merchant missions (like send them in your own or foreign cities for a gain in gold and in xp), others be diplomats (improving relations with some cities, exchange research, make peace, gifts plotting and raising revolt risk), spies and assassins (check the city production, the troops there, sabotage production, poison the water, counter spying and of course, take out an enemy hero at night just before assaulting their city). These heroes could gain nice civic skills along each successful mission’s and gain xp but if they discovered or fail a mission snap, they die, return to a city (like any other hero) and get wounds and negative traits. It would also be another way to promote the intelligence attribute and make it essential for being a worthfull governor. While not doing a mission, these heroes could govern a city and give it great bonus (maybe some buildings like studies etc…could only give bonuses if an actual hero is attached to it). A lot of posts are touching outposts. On this I think you’re right, they need roads, to be garrisoned etc. Outpost should be like SoSE or Galciv, like military outposts (forteress), economic ones (trade post) etc..