Looking forward to Old Republic, even if I do wish it had been Kotor3, 4, & 5 instead. I'm not a real big fan of MMOs. But I did really like the story and voice acting during the Beta. Also, a lot of Sean's rants are problems with everything in video games. Those are arguments against video games in general not just old Republic or MMOs. Have to balance realism, or source material, with fun. I threw a lot of Thermal detonators in KotoR to fairly mediocre results. I do strongly agree that I also wish they had not followed the tired old Tank/DPS/Healer WoW formula and gameplay.
I remember years back, I was playing Dungeons and Dragons and my DM instituted MMO rules like taunting for tanks, etc. This was before 4th edition. It was sooo stupid. Why would all the enemies be targeting that one guy, the one guy who seems the hardest to hurt and ignore the mage throwing fireballs or the priest healing the fighter? Makes for really stupid combat scenarios, over and over.
The beta was outstanding. The story telling of a good single player game, real consequences for your quest choices, and interesting, if not revolutionary, gameplay that will make playing with my friends enjoyable in a way that WoW hasn't been in a few years. I'm quite excited.
But KOTOR is largely heralded as one of the best RPGs ever made. So how is it a risk to make that game only larger and with several thousand people? Maybe I am simplifying it too much... no wait, they are.
Several thousand people does not make a commercially successful MMO on the scale EA and Bioware are going for. Especially not when you spend (based on some estimates) $150M on development. There's plenty of innovative stuff in SWTOR, even if the combat and group dynamics aren't radically new.
Remember those lightsabers that cut through metal and bone like butter and I can't believe it's not butter? Well now you can sit there for minutes, hacking and slashing and do the same damage as someone with a tuning fork that is a higher level than you!
If you have read any of the expanded universe stuff, which is all considered Star Wars Canon, there are plenty of things that need to be beat on repeatedly for minutes with a light saber.
I'm curious, and I don't mean this in a snarky way, but how would you implement a long lived MMO based on one of the most popular stories in history and make it revolutionary and not a complete waste of $150M in development? You could push the boundaries on some things, but push too many and you risk pushing yourself right out of the market by making the game too inaccessible.