Can someone explain me something that has been bothering me for a while? Why both Star Trek and Star Wars use inferior weapons designs? I mean those phasers with limited range instead of nice lasers to shoot down targets across a solar system, or Star Wars using turbo"lasers" which apparently have the range of an 18th century cannon instead of, say, railguns which practically have unlimited range?
With phasers, I believe it's because they are some kind of technobabble particle beam, and a science-fictional neutron beam would be limited to around 10,000 km range (I don't know why, but my source affirms this). I'll also note that ST:TOS has phasers used at multiple thousands of kilometers; only in TNG onwards did combat ranges become "spitting distance" and "eating the gun muzzle".
WRT SW turbolasers, like Kitkun notes, it's canon that a Venator can slam a target 10 light minutes away with turbolaser fire. Why they don't do that? Well, most of the battles we see onscreen in SW are one-off situations; for example, the situation in the opening scene of RoTS is the way it is because while the Republic would have the tactical advantage in occupying high orbit, a stray shot will slam into Coruscant (which has many hundreds of billions of inhabitants) with multi-teraton yield. So they've got to get into a melee to reduce collateral damage.......not that it did as much good as they'd hoped, with all the crashing hulks and wrecks.
I'll also note that SW canonically has significant amounts of EWAR going on in combat, and that will naturally limit the range you can engage a target at.
And now I move onto the slight misconceptions you've got about RL-styled space weaponry-
1. Obviously, a railgun's range is somewhat unlimited, but its practical range will still be limited to the range you can hit the target before the target moves out of the way. Or the range at which you get more hits than misses.
2. A laser that can kill a target across the solar system is more likely to be a beamed power station that decides to fry something naughty. Aside from that, a even across the solar system, you have light-lag (durr, but still), so you're never seeing the target, always seeing where the target was. And even a milligee acceleration will cover nearly 190 meters in the time it takes for a laser beam from across a solar system (~40 AU) to strike it, which ignores the sensor return the firing ship will have to get, and time for target acquisition.
So a ship with milligee-range acceleration will probably cover a good four hundred meters before the laser beam arrives where they were. Depending on the ship's size, that could be useless (500+ meters in [dimension]), or it could be a healthy margin (50 meters long/diameter).
Star Trek started out in the sixties when most fictional space stories were absurd pulp fiction pieces and "B" movies based on them. TV executives saw it as more of a cartoonish novelty than "science" fiction. Most stories were "adventure tales" because that's what sold in the eyes of the executives and most writers were inspired by the earlier space opera type stories too. Star Trek had some real scifi geniuses contribute but the effects of the day and the limited studio budgets are what menaced the show with cancellation before the first season was done.
Star Trek also had a lot of Age-of-Sail metaphor in TOS, though this was either lessened or gone by the time of TNG and onward.
My point in all the above was that this is Sins...not SW or ST or whatever and the mods are enjoyed by more when they provide enjoyable fun for everyone--and don't just dogmatically cater to someone's fiction preference.
I can't help but feel this is pointed at me, despite the fact that at every corner I have advocated for fun to be the basis of mod balance, and not 'canon'. Can I make it any clearer to you that while the numbers say the Federation gets turned into bug-paste by the Empire, that that would not be a fun mod to play.
Just feel like throwing this in: Sometimes, adding in technobabble is a good thing. Even bad technobabble. Ref: Star Trek 2009 and the supernova that mysteriously threatens the entire universe.
While I do have a somewhat low opinion of technobabble, it can be well-done. I personally don't like it much, but when adding background sometimes it's either unavoidable or useful. In-story I somewhat dislike it, though if done well, you don't generally notice it. It's only when done poorly that technobabble is usually noticed.
Why do we never see anything remotely like this? Damned if I know.
In-universe sez EWAR, AFAIK.
Nobody has said otherwise. In fact everybody has advocated it, whenever the subject actually comes up.
Exactly my point.
Maybe now he'll listen?