what do U think about Racial diversity? a lot of ships feel the same. As i see it in the lore this is how the races are meant to be. And how do u think races should be in a future sins?
Advent: Cheap unit spammers with hordes of low-quality units
TEC: Balanced, "good guy" race that is fairly good at most things
Vasari: "few but elite" that relies on small mobile squads and extremely powerful units, but numbers are very limited and preservation is a priority.
as of now, many stats of each units seem the same. for a Vasari unit, i play like a teeny more like 100 credits and like 50 minerals more than TEC and 2 more supply for what??? just like 200 more hull and 100 more shields and 1 point of armor?? and the slightly cheaper advent unit has a little less power and hull but have plenty of shields. it doesnt feel much different to me.
like vasari One Enforcer should be standing up to 2-4 Kodiaks and 4-6 destras, and be very expensive but WORTH the cost and have some kind of limiting factor since the vasari all came from some outer planet that survived the empire and should rely on speed and raids and guerella tactics. It seems that they would have ships that are fast with decent firepower and focus on quick damage and then withdraw and should prioritise unit survivability. Capitol ships should be versatile and tricky like antorak marauder themed except with firepower as well
Advent should be able to produce units at very cheap rates and gather hordes of people in low-hull (fanatics dont care if they die), but high firepower units that die for the unity!, also it seems they should have more and cheaper capitol ships that can pull off tons of combos and emphasis would be on offense but the units would die easily.
TEC seem like they stick to their lore well enough since they are in the middle (or should be) but maybe they are spammed to easily and their units should survive longer than advent units.
So basically:
Advent: high number, high firepower for cost, have damaging abilities, die like flies, guardian will help balance out dying problems
Vasari: high-quality Fast, last long, have subversive abilities, few in number, subverter can help with number problem
TEC: balanced and decent at everything, no exceptional strengths, and some sort of support cruiser to help balance whatever weakness
and then superweapons should be doing something better as well
Novalith: Radiation maybe damages antimatter stores of ships and does damage? stopping trade makes no sense
Kostura: its an EMP, so maybe shield damage, increased weapon cooldowns, lower shields and shield mitigation, and increase Phase missile permeability?
Delivarance: psychic blast makes all ships roll a number 1 through 50? and frigates and cruisers that roll 15 or lower join advent, and capships that roll a 3 or lower join advent?