I started to post some suggestion about how much music and audio contributes to the atmosphere of a game. Atmosphere is what made me stop playing puzzle pirates years ago and go to WoW (which I stopped playing for other reasons). GalCiv 2 was fine. But GalCiv 2 with the Star Wars vs Star Trek mod was __incredible__! All because of that change to the atmosphere, where those silly puppets I didn't give a rip about suddenly became familiar characters who mattered. But then I remembered this interview with Steve Vai:
"I never worked on my weaknesses. I only worked on my strengths and I exaggerate them."
http://www.youtube.com/watch?v=aP-tB14JBWc&feature=sub
Understanding that everybody needs to work on their strengths also allows me to be more accepting of people, who may have very different strengths than my own. Maybe Stardock isn't stellar at creating atmosphere. It might only just be good. There are other strengths that hopefully will shine that allow for something very good in the long-run.