Frogster, I see there are two parts relating to "Combat" in the poll, so I imagine both those parts may have their own journals asking for input. As I'm sure you're aware, the two topics for combat are:
The general Combat System & Tactical Battles
What I want to bring up are the threads going on about "Epic Scale", meaning Higher Unit Counts on screen, and I'm wondering if I should bring that up in this thread about "General Combat System" or in the second one that concentrates on "Tactical Battles". I'm sure you or someone in house has been watching the two threads and are also aware of the amount of people that want to see the unit counts drastically raised to match those epic Lord of the Rings battles you use as inspiration in the other dev journals here:
Elemental: scale of power , https://forums.elementalgame.com/343449
Design elements of Elemental discussed , https://forums.elementalgame.com/329219
Of course there are a lot of aspects to the battles where there could be room for refinement, such as adding more magical weapons, skills and abilities that are unique to certain units and/or races, adding resistance modifiers for Elemental and Magical Damage types, adding in Walls and Sieges so we have a use for Catapults, (I really can't wait until we can line up soldiers on top of walls and towers to raid down magical death upon those assaulting our strongholds!!!) , using the terrain to block or hide units, having different formations for unit groups, and different positions that can add attack or defensive bonuses (such as kneeling down to shoot for archers or forming a Shield Wall for mêlée units). I could literally write a new book based solely on the things I'd like to see in a in depth tactical combat system.
I think adding more units to the unit counts as so many of us want to see would fall into this thread though as it's entitled "General combat System" and things like the numbers of soldiers shown seems to be "General" for all the combat in the game.
Having smaller unit counts like we do now is perfect for early to mid game, as our cities aren't yet to the point where they are sprawling fantasy metropolises, but by late mid game to late game, when our cities have thousands of people living in them and are surrounded by high stone walls, having much larger armies to achieve that epic feel that has been the inspiration for the game up to this point seems like a must for many of us.
I still go back and re-read what you said back then and hope and pray the passion you had when talking about the grand scope hasn't changed in the hearts and minds of the devs. Quotes like these from you below really bring a smile of nerdy joy when I think about the possibilities still to come if you remember how you felt when talking about it then. Hopefully your own words here can inspire you again to picture the grand vision you had in mind
.
"If you like the Total War series, you can imagine some of what we have in mind except here you can get that Lord of the Rings battle feeling where certain units just make mince meat out of whole squads of enemy units."
and here,
"The mechanics in Elemental are a bit different than the typical 4X game because even in terms of warfare, there are very different paths. For instance, Player A may have a huge army ready to steamroll but Player B may have an incredibly powerful sovereign who can wipe out vast armies and Player C may have built up an incredible well of mana that can be used to decimate vast swaths of the world and all three of these things could come together at once based on which path players take and of course all 3 could lose to Player D who wins through the quest victory condition if they're not careful."
Those words still inspire us to think great things. I keeping seeing my created Sovereign in my mind, leading a great host of hundreds into a last, pitched battle, flinging spells like Avatar the Last Airbender, destroying huge swaths of the battlefield while men explode and fly in multiple directions if the blast was enough to finish off the unit it was aimed at.
Many of us still dream of this and are still inspired by your enthusiasm when describing these things months ago. Will you still keep those visions in mind when planning out the future of elemental Warfare?
Also, some of us are wondering if you'll remain as open to suggestions and improvements from the player base as you were during beta? We can see by these excellent journals here you're still seeking the thoughts of the players and listening to the player community, but is that on the same level, where things could be greatly altered, as it was during the beta?
Will there be a pre-order and beta option for the upcoming expansions down the road as well?
Thanks for any answers given in advanced and keep up the Great Work 