Brad, continue to give apologies as you feel the need. They are cathartic.
Part of the problem as you mentioned was this was your baby. And while we all know it would of been better come February and another stage of beta.
You were too close to it. And though you could of created a great game by February. I still think because of the flaws, it wouldn't of been right. It takes these type of events, to knock you flat on your ass, seeing stars.. to get you to get back up. And knock the dust off, and go back to building a great game.
Now, to be honest, I may of felt the game was not ready for release at the time. But I kept seeing what you were mentioning about the changes being so dramatically, different. So I was expecting that there was a whole team who was crafting tons of awesome behind the scenes, and we were getting the blander stuff.. not to sell it but to test it.
The gods know I reported bugs with issues. What I didn't expect was them to be present when it went live. That actually got me peeved. Something I provided dropbox reports for, in the live version. I really thought I was done beta-testing. So it was a surprise.
But you know what.. me sayin' this game wasn't ready.. definitely NOT something that would of helped. And though my expectations of what was behind the curtain was really a LOT more than what we got.. so instead, I kept trying to come up with compelling things that would of made the game much more interesting, unique and special. I wrote a dissertation over on my website. An-honest-personal-elemental-opinion/
So, I'm glad Brad is learning from this debacle. I still think this game with a lot of the fixes in place is a good foundation. This entire thing was unfortunate. I just didn't know there was another team that had their lively hood on the line, or I would of attempted to implore the delay. But I took Brad at his word, and if he said there was a LOT more coming... I expected it. As I hadn't ever been let down by Stardock. And even with this catastrophic release, I still don't feel let down. I just see, a LOT of work ahead.
Because the ideas that were discussed, fantasy civilization, with a blend of D&D style rpg implied gaming, seemed like an outstanding idea. Still does.. (though I would really recommend wearing the trappings of traditional fantasy, to give a broader appeal.. and left the game presented with the lack of traditional high fantasy races, specifically as a world telling story of Elemental.. the campaign. And kept the two separate.)
I'm just hoping that the game comes along soon..