Based on my name, you can see I'm a big Master of Magic (MoM) fan. I've waited 16 years for a game to replicate the experience that the MoM provided back then. Though there were other excellent fantasy TBS games since then, even today I run back to the DOS emulator to fire up the old MoM once in a while just to enjoy the fun of imbuing a double axe with flaming, haste, and +6 attack, and then let it rip in the hand of Gunther the Barbarian. There's just something special in that game. Too bad there was never a true sequel to the game. Imagine my surprise when I heard Stardock was trying to do a game like MoM. Even if it did not get the brand name, as long as the gun has the fun ingredients and factors from that game, then I'll be more than satisfied.
I'm also disappointed to hear all the hoopla about the launch problems. It certainly didn't present a good invitation to me as a gamer, but I am still hopeful that the concept of Elemental is not lost. Keep in mind that even Master of Magic took until 1.31 patch to become the fantastic TBS that it was. I'm hoping by update 1.31, Elemental would be a much more polished game that everybody expected it to be.
Therefore I have not played the Elemental, but I will be as soon as it's improved to the point where I get to jump right into an enjoyable and balanced game. For now, to wet my appetite, I'm wondering for you Master of Magic fans, do you think Elemental has the key aspects of the original MoM that made it such a classic? And what can be done with Elemental to make it more fun. Perhaps this will give developers some ideas about how to fine tune the game to capture the "magic formula" for a classic?