I wouldn't call it an heir per se. It's amazing how todays society as a whole perceives (in music, film , games, etc.), anything new as better. As of now, Elemental isn't close to MOM, but it has the potential to at the very least be its rival (I hope it surpasses it one day). MOM had bugs (remember the memory issues?), but it was quite complex and had a nice flow to the game. Simply stated, Master of Magic was fun, regardless of it's blocky deluxe paint-like graphics and animations.
IMHO, E:WOM mixes some fun with an amply supply of frustration. Although now fairly stable, it is still a bit of a mess; yet it is a very interesting mess which can be fixed correctly, but, it will take massive amounts of our time.
- From the shoddy mismanagement. (sorry gents and ladies, but games need to adhere to a strict outline and organization). It looked like the team had tons of ideas, and found out that they could not implement all or many of them; so, many good ideas (and necessities), were left by the wayside.
- To the haphazard visuals (though professional and many of the images are quite nice/polished, there are quite a number of animations that are: poor, not included, mis-misaligned, and/or simply DULL. A recently joined person will bow in one direction, rarely facing the sovereign). It's the little things, and the sense of wonder that is severely (and sadly), lacking in Elemental. I'm not talking about all the graphics, but many of the figures are embarrassing- dull, mono toned, and almost lifeless. Many of the message screens are bland and vanilla as well. The 2D artwork, if done correctly could have brought a lot of life, interest and stylization/detail that is sadly lacking, especially when they stated the Alphonse Mucha influence. Mucha's artwork was vibrant, detailed, colorful and showcased a wonderful flow.
- To the poor sound effects. All the same sounds for each monster dying?
- To multiple expansion announcements, which IMHO should not matter until there is a full-fledged Elemental to enjoy.
- To its vanilla campaign (why put it in if it's not as important as sandbox?). A campaign should pull a player into the story and engage him/her.
- To the SAME TEXT stated over and over for bandits, and the same quests, find the lab, or a key. Variety should be the spice of life. No diversity or flavor = dull.
The game is presently overshadowed by a 90's 10 meg game, simply because it was mishandled and never finished right.
I hope no one attacks me on this post; I do mention these criticism in relation to MOM, because when I first learned out this title I was extremely passionate and engaged about Elemental's potential to be THE 4X game that would set a new standard. Unfortunately, I am starting to believe that this won't happen, even with these consistent updates. I sincerely hope that the Elemental team stops what they're doing, reorganizes their direction and workload, and may I suggest hiring or possible bartering (heck, give them a free expansion and a future credit for using their work) with some of these talented Modders, who seemed to know what they are doing?
As an ex-game designer (never again!!!) LOL, who was a team member and dealt with all the egos, back-stabbing and power plays, until I walked away after a dozen years, I see the enormous possibilities for Elemental. I want Elemental to smoke MOM, AND Civilization.
Elemental should be the new classic in 4x games. I hope the Elemental team can continue the repairs and reall add the content that this game demands and needs to surpass MoM.
IMHO, MOM still rules, but I would welcome a new sovereign taking it's place in the (near?) future. Cheers