Beeing reliant on others are no good, well unless you work toward the same goal and they are trustworthy bla bla, you know what i mean hehe.
Ya, the nice thing with DS is they are pretty stable. I see they put out a 1.3 release too, but I'm not too worried about it at the moment.
Ahh a new destroyer, nice i assume this is not the one allready in the mod? Looking forward to see it. You know i dont mind an early version for some test runs
I actually used some of your ability ideas you threw out for Nephilim on the Destroyer. I've been sitting on the model for quite some time and finally got it in.
Also how goes it with the special alien ships you planned to locate randomly around the galaxy that could be captured? I always thought that was a fancy idea.
Yes, planning on this for the next release. Been doing research on the best way to create these capturable beasties.
So i assume for the next release you will have hypercorp and ehrr some changes here and there, maybe moons?
Yes, that is indeed the plan. I backed out a lot of stuff cuz I was having some issues with the complete bridging mod. I'll start slowly adding stuff in making sure there are no hickups. I'll likely look at sharing some private downloads during this process for feedback.
On the side, I'm thinking Archailect will be a diplomacy only race. I plan to use many of the new research modifiers introduced with the latest patches and don't feel like coming up with work arounds for the race. I'm also wanting to start tailoring the Abilities to make better use of the Diplomacy AI use times. Basically I'm thinking about slowly phasing out the Entrenchment version.
Here are the new modifiers so far.
new research float modifiers:
- CapitalShipWeaponTargetPerBankAdjustment
- CargoShipHullPointsMaxAdjustment
- CargoShipArmorBaseAdjustment
- CapitalShipAccelerationAdjustment
- TacticalStructureWeaponDamageAdjustment
- TacticalStructureHullPointsMaxAdjustment
- TacticalStructureArmorAdjustment
- ChanceToIgnoreShieldsAsDamageTarget
- BombingPopulationKilledAsDamageDealerAdjustment
- RefineryShipCapacityAdjustment
- HullPointsMaxBonusPerArmorPointMax
- HullPointsMaxBonusPerArmorPoint