I haven't played the beta simply because I can't manage pain too well so I've just lived vicarously through the posting of everyone else here. So here are some interesting ideas I just came up with for spells I'd like to see implemented. Sorry they are not broken down by the Gang of 8 fields as many I simply have no idea about yet. Sorry for that but thought some might be fun to see in the game when it does go 1.01. Oh and yes, I do spend my days buried in C code for a living. Sigh...
Otto's Irresistable Dance-Well you should know this one already if you played the early D&D in the late 70's early 80's. Strategic. Something similar in battle. Rename it for copyright reasons and let's get it implemented. A jig is good stuff. How can you not implement this?
Steve Jobs' Reality Distortion Field-Strategic - Appear much stronger than you appear to be. Discourages monsters from attacking.Possibly increases the likelihood an NPC would join.
Ballmer's Chair FrenzyTactical - Summons an army of animated chairs to appear and get strewn about as in a bar brawl or when someone defects from the sovereign's camp(or an NPC defects).
Why The Lucky Stiff's Fadeaway - Cast an illusion of one's persona as an automaton that allows you to withdraw/retreatfrom the field of battle.
Zed's Dead Ghetto - Undoes land areas of "revival."
CEE's Malloc Disaster - Every Nth round, the monster is paralyzed for a round due to limited computing brainpower thus inhibiting the ability to move onto the next action in battle.
Basic's GOTO Hell - Unleash a a number of enlivened ropes that intertwine among the enemy thus creating an effective battlefied of SPAGHETTI.
Guido's Garbage Collector - Collects the "remains " of monsters killed in the last round and any currently alive creatures that are under 15% of hitpoints and "glues" them together into an abomination. Small percentage of the abomination turning on the caster.
Procipinee's Porcupine - A rain of darts appears from the northern sky. Not damage causing but severely irritating/distracting for N rounds.
Kroxir's Bane - Attempts to banish creatures to the dungeon of Ithyrl thus removing them from the field of battle.
Smarag's Tooth - Creates wall of defense around giving immunity to a certain effect such as fire,acid,poison.
Ventir's Menace - Increases the scale/size of everyone in the sovereigns party and reduces all in the opposing party for N rounds. Abilities also affected for everyone depending on the effect of the spell? eg. grow 1.5 times the size and grow 1.5 times the stats or reduce 1.5 times the opponent...etc.
Nepenthe - Forgetfulness for a short duration of time. Forget 1-2 levels of recent achievements for a short duration.
Hero Reborn - Recover the skill of a hero you slay in battle. Must be cast when opponent is within 10% of death? Very low chance to of success.
My Sovereign's Little Rootkit - Throw seeds that quickly grow into roots to tangle an opponent
My Sovereign's Rootkit All Grown Up - Strategic forest of vines to create a barrier.
Gift of Tourettes - Causes spellcasters to lose focus for 1-2 turns therby eliminating their ability to cast spells.
Window of Fate - Cast before an impending battle temporarily pauses all action. The impending battle is illusioned and the outcome has wildly varying results causing simple morale change in some and utter fear/retreat in others. There is a chance that this could backfire and affect one's own troops. Could possibly result in a battle not even needing to be fought.
Overlord for a Day - "Maxes" out a hero for a N turns. Essentially the hero becomes a god. Can only be cast once per game? Perhaps found scroll.