TA Fighter and Galactica carrier issues.
Change a line in the Fighter_TradeAlliance.ENTITY file. Change line "Canfireatfighter" from False to True
Change 2 lines in the TA Capital ship carrier file, don't remember the exact name right now, not at home machine. Change two lines, "TargetCountPerBank:FRONT" and "TargetCountPerBank:BACK" from 0 to 1
Thank you for the link. I will read it. I tried to creat a new ability but have something wrong, getting a mini dump, but I will work it out.
Thanks again
That said, I am finding this a quite enjoyable mod, with quirky balances, the generally week overall ships of the Norlamin being offset by excellent support and healing features and the overall frailty of the fleet being further offset by an ability to assimilate entire swaths of the enemy fleet or planetary defenses. The only side so far I have found to be a bit under the others (at least when it is vs Vicious Level computer Cator or Norlamin opponents) are the Alliance, while they have an excellent economy (assuming you survive long enough to get it going) in both early and late game they are decisively inferior to their counterparts, whether it's due to the oompf (laymans for heavy firepower) of the Cator or the inevitable mass assimilations of the Norlamin, even "mass" producing replacements to replenish your lines has little ability to temper the inevitable slide backwards to your best defensive stronghold.
The Norlamin do start out weak but often you will find once established are a mighty force to be reckoned with. The alliance can be exceptionally strong with a solid cap fleet due to the reliance on fighters. Fighters are the key in a game i played i had 198 fighter squads with a small amount of cruisers and some tac ships for support the ships are mostly only needed for backup the figthers do all the work. 198 figthers was well over 1000 figthers while laggy at times they could down a maxed out station of any race in under a min. Cators are indeed very good fastest and strongest researchers while also can enmasse huge fleets a relativly low cost. But you will find that the races all have a decent balance thus far and once they get dreads into the mix in diplo and entrenchment im sure there will be a nice change to the gameplay balance.