First off, Hi Sins forums. Have been lurking here for a few months now. Up until fairly recently, I played EVE Online almost exclusively.
Then I found Sins.
Anyway, following a few months of playing, it occurred to me the tactical element of EVE combat and Empire politics fitted perfectly with the Iron engine (at least from what I’ve seen in sins and on the modding forums here)
Excited, I searched for EVE-O Sins mods, however, all I could find were suggestions for doing so, or ancient threads that looked like they’d gone nowhere, nothing substantial. (Please correct me if there’s anything major I’ve missed)
I’ve headed up several modding projects before (although never in sins) and have a hell of a lot of ideas, concepts and stuff going around in my head.
Whilst I can’t pull anything together until at least the end of February, I’d be interested in setting up the peripherals for an EVE mod and getting some good health discussion going in the mean time. I was thinking of a TC, major changes to game mechanics, gameplay, aesthetics, etc, etc. Couple o’ thing I had in mind:
- Subsystems: In order to represent the myriad ways you can fit EVE ships, all ships would have the ability to build 'subsystems’ for a small amount of resource. For example, you could build an Incursus-Class Gallente frigate, (In EVE the conventional fit is close-range, high damage and fast) for an atypical ‘Railgun’ fit, which would be long-range, lower damage. I was thinking three sets of subsystems to represent medium, high and low slots for almost all ships
- Ewar: Balancing Electronic Warfare from EVE for an RTS is difficult. Stuff like Sensor Damps (Range Reduction) Tracking disruptors (Turret specific accuracy reduction) and Target Painters (Damage taken increase) are all relatively easy to do. However, stuff like ECM, which is chance-based lockbreaking, could be potentially gamebreaking if done incorrectly. However, I’d very much like to pull it off.
- Supply Trains: What’s always bothered me about sins, is that you can cut off a resource gathering operation from someone’s main empire, and yet it still brings in resources, despite the fact that you’ve got a large fleet of whatever between the resource op and the homeworlds. I’d love an excuse to use the Industrial ship models, and it’s be great to see players making an effort to secure gravity wells previously considered ‘not worth it’ in order to ensure resources got back home, as it were.
Whilst these three points are not everything I have in mind (would probably exceed a forum character limit if I went over everything) I’d love to see everyone else’s inputs on this. Importing models from Tri-Exporter and getting CCP’s permission to use models isn’t that hard if we have a conceivable plan to start with.
Apologies for being the upstart sins nubbin here and suggesting this if it’s out of line/place. I’m a huge Sins/EVE fan, and would love to head up something like this.
If anyone’s interested in really getting involved, shout here, or PM me, I’d love to hear from you all about this.