ya it would. the hardest problem is one of boarders.... the issue is an enemy can jump to any start they want to... the only real away around this is to make sure no phase lanes to the star... or just mod long range jumps out (or make it a vasari-only lv 8 tech)
ya... i was thinking "oh, how cool would it be to have a giant map... where from the beginning you start with a single akkan out in the middle of freaking nowhere on a cruise of the galaxy (cause akkans were cruise ships)... and a marza sitting in a freshly created astroid belt after saving some random planet from being hit... and a sova with 2-3 cobalts as an escort sitting outside and harrasing a pirate base... a hoshiko sitting near a repair bay next to a backwater ice planet... the last remaining Donov locked inside a muesum... as no one uses such giant cargo-liners anymore since smaller phase drives became possible/economical. Earth is well devloped... along with a few other core worlds, but not much else is... about 1/3 the planets are not even under your control... and a good 1/4 are underdevloped.... and the game starts when suddenly a giant fleet of say... 4 death eggs, and one of each of the other vasari capital ships and a zillion frigs show up on one outlying astroid... and there is one other... empty... complety empty desert planet... whos population will soon return."
you could even do it such that there are 3 time periods... early, middle, and late...
early is what was just described... middle is where the tec and vasari have semi-well defined battle lines ( no starbases, but the border worlds have a good mix of hanger bays, turrets, and repair bays, and moderatly sized fleets), with tec with about 2/3s the planets... (and their entire fleet along the front with the vasari...) and the advent show up in tec's undefended rear.
and late where the galaxy is evenly divided between the three well-devloped empires, with many starbases, and huge fleets already in place, and you must break the stalemate.