So, Annatar, since you work "behind the scenes" with Sins (some of us read the "Special Thanx To" section of the Sins manual) What is the one, game-busting thing you think this expansion will offer? (Like Entrenchment and it's Starbases)
Thx.
Koda0 (^)
Officially, I don't know anything you guys don't
Anything else I can't talk about.
However, the focus of this expansion isn't really on flipping combat upside down like Starbases did. The focus is on re-doing the one thing that was really lacking in the vanilla game and integrating it better. You shouldn't expect a huge "holy crap that looks awesome" thing like the Starbases were, you should expect more full and complete gameplay with a much more robust diplomacy system and pirates that are relevant for more than the first two attacks.
Like Blair said at PAX: "Diplomacy is more of a code update, not assets".
I have no doubt that it'd be well worth the price tag (check Frogboy's journal thread on it, he gave a bit more info too), just don't expect to be wowed visually
It's all going to be in the flow of gameplay and giving us many more options.