oops... i hope i didnt interrupt anything between you two lovebirds =P
wow! looks fantastic! i have no problems with this design at all Thanks. Just curious, but what do you like more? The Gartel or the Eyron? I like the Eyron more...
hmm. i cant say which actually... Eyron looks quite mean, but the Gartel appeals more to my particular taste... that said... the Gartel is quite simple... its like its missing something... idn... i guess i do like the Eyron more because as a whole its very good looking. idn, if you feel like it maybe go back to the Gartel and have another look...
how about, a sound when the SC is launched (like any other ability sound) and then do some crappy sound recording that sounds like the in-game announcer that says "Our ships are being boarded!" (ala "our fleet is under attack!")? That would only play for the person that launches it... Like I said, I'll check to see if there is a way...
but when you attack another players ships, they hear the sound: "Our fleet is under attack". all im saying is, if its possible, create some sort of notifier for the game to look for, and when any of your ships read this notifier as True, then the sound "Our Ships have been boarded!" would play.
yeah, but some smart-ass will always try to circumvent the rules (...) I know, but there is nothing we can do about cheaters... We balance it, they break it. Not our fault. Its like the people who are tired of being PWNed by the Orky so they make the Argonev move...
okay, good point, fair enough
and 3 Cap ship crews... so long as we boost cap ship crew research from 16 possible cap ships to like 26 or something, then sure (considering we wanted to limit SotLs to 3 per faction, 16 crews wont be enough) I want to leave it as is. You'll never truly need more than 6-8 caps. That is 7 which leaves you with 9, so you can get 3 SotL...
6-8 caps? we are making Destroyers and Lancers cap ships as well. and on large or huge maps, you are going to need at least double the number of caps you would use on a small/medium map.
and this is a personal request, but i like playing with the biggest fleets possible/feasible/necessary. if im playing a map with 50 stars and about 20 GW's per star (there are some GalaxyForge maps like this), im going to need more than 6-8 caps... i think with the large fleet sizes setting, 26 cap ship crews or so would be appropriate, standard size 16 would be appropriate, and small size maybe 8 or 10?
Am i the only one who thinks thats a little convoluted/flawed? There is this wonderful thing called the empire tree...
and who uses the empire tree? at least the way it is atm ... the fact still remains you need to spend alot of effort and even more time on micro, and unless you only have 2 maybe 5 TT ships, you have to constantly monitor all of them to ensure they are being used as effeciently as possible, because unless you target the BPSC, they and the TT itself will just sit there taking damage.
on the other and... if you use it by itself, with maybe some escort ships, as part of a surgical strike (against a superweapon, starbase or cap ship, for instance) it could be very effective... on that note... if you launch a BPSC attack, then jump the host TT out of the graviy well, do the BPSC continue to damage the targetted ship? will they give you visibility of the GW where the targetted ship/structure is located?
Note 1: actually, thats an idea for an ability... something that makes 2 or more Squadrons of SC work better together? I can't code that. Squadrons are independent... They don't interact with each other... Besides, the logo of the ship is just the average point of the squad. There is likely one behind the enemy ship anyways...
fair enough, i do know the logo is the average location, but if they are a full squadron and not reinforcing, they usually stay relatively close together... anyway, if its not possible its not important, but... something that acted like that... increasing SC defensive and offensive capabilities in an AoE ability for a short time... meh, its not important.
have an ability button on the TT/Carrier itself where you click it and target it like an attack order or targetted ability. it automatically builds a BPSC squadron for you, without using a command point (like SC fleet supply), and, when ready, it will lanuch it at the target. There is no way to do that that I can think of... You can't upload coordinates (and targeting info) from one ship to another...
why not? each ship needs to have its own targetting co-ordinates right? so instead of the BPSC having co-ordinates assigned once it enters combat like any other ship, the BPSC takes the same value the TT has stored. you may need to tweak the code that handles targetting info just for the TT, in order to make referencing the co-ordinates from the TT to the BPSC much easier... at worst, you may need to re-write the code from scratch just for BPSC and TTs, but considering you will need to write new code for many of our ships, so it wouldnt be that much more work. i have done some coding before, so i do have some idea of what would be required
ill finish the SotL backstory and specs sometime today (my time) so we can put them up top. Okay... No offense, but I'll probably change a lot of it, but I'll keep as much of it as possible...
meh, you've written more backstory and have referenced it from that Sinners fanfic, so its cool, as long as most of the details stay the same like designs, weapon types/mounts/names, abilities etc... ship names im happy to look at changing, but yeah, i dont mind that much, id just like some say.
and... i just had a hilarious random thought: what if the Arlow TT looked like the Serenity from Firefly =P No. Just no. I have an idea for it anyways...
relax, i was kidding =P to be honest actually... i can see the current model for the Gartel acting as the model for the Arlow TT.