I know... That was the point. These things deal massive DoT's to the target. That is why they are SC. If not, 1200 damage on a non-cap would be insane. They are like that so they can be beaten before they get the chance to instill the target with a really powerful DoT.
Fair enough... i didnt really look at the numbers but you are right, 1200 damage (stackable) guaranteed would be pretty insane... however im still a little cautious from both a defending point of view and an attacking one... when defending you wont be able to see one more SC (squadron or single) in amongst a large group of other SC or even larger ships... its like the MB (even with the graphics enhancement) you press the button and all of a sudden things start going pop... i honestly cant think of a way to make a single SC appear noticeable at a fleet level zoom... and, as i understand it, there is no way to stop the DoT effect once it has started so your only remedy is to destroy it before it reaches its target, or just slug it out... idn, could we somehow make repair abilities reduce the effectiveness of the boarding party until the effect is neutralised? at the very least we need some sort of graphic to affect the target ship so the owner knows what is happening to his ship.
from an attack point of view, like i said, a single SC could be very easily destroyed if you happen to run into a fighter/interceptor squadron or a flak frig's firing arc, then you are FUBAR'd. i know i am sort of contradicting myself, on one hand, its too powerful but on the other hand its too easily destroyed... im sorry about that, but i just want to thrash it out to make sure we have the perfect balance, because anything less than perfect will result in it being too powerful or useless...
I know that the Hoho's exist. I like them, but this is a more potent version. These stack on top of each other. Let's say the Arlow has 2 squads. You build two BPSC's and send them towards an enemy egg. The damage stacks. This means that over 2 minutes, the egg will take 2400 damage. That is a big loss of health.
Besides, this was just the one for the TEC... There would be ones for the advent and vasari as well...
yeah, i wasnt talking about Hosiko's damage capability, i was talking about the Repair SC, i was thinking instead of Hull repair, shield/AM restoring would be more beneficial as it fulfills a role that is rather obscure for the TEC (i know TEC shields arent that great in the first place, but if you had a hull repair ship/ability for the Advent, wouldnt you jump at it?)
however, upon reading what you said about Repair SC's can negate the effects of BPSC for 75% of the duration of their attack, i am certainly changing my mind... so long as every race gets something comparable... otherwise, like i said, how would defenders negate BP attacks.
As for Advent and Vasari BPSC... i dont see a need to alter the principal too much... its a lightly armed SC that runs into a ship and causes DoT... just armament, speed, damage values etc, and, of course, appearance. however, RSC are a different matter...
For Advent, their hulls are much weaker, relying on shields, so while 1200 hull damage for Vasari or TEC isnt a big deal, for Advent it is... so, while logically Advent RSC would replenish shields, they would in fact have to repair the hull because a shield without a hull is useless... so perhaps Advent RSC repair much better than counterparts... or the Advent have a research tech that dimishes the damage done by BPSCs... perhaps re-routing power from external shields to internal shields... dropping both hull and shields, but by half the rate at which a BPSC would attack the hull of a TEC ship, for instance. Advent BPSC, with more ships per squadron, could land at more places on the ship so damage/disruption is inflicted faster...
For Vasari... they have more armor, but im uncertain about hull points... Vas RSC wouldnt have a problem with repairing hulls... or at least boosting armor somehow to mitigate the damage done... and their BPSC with Phase Mini(...) tech would definitly make them much more effective at penetrating enemy shields/hull...
I think you mean the BPSC... The Arlow doesn't have any guns... It only has 16.5 DPS spread out over five targets... That isn't all that much... The point was so that it could defend itself somewhat from attack.
you are right, my bad, i glanced over it and read BPSC weapons as the Arlow Weapons, still, i think maybe some flak weapons wouldnt be a bad idea?
however now i am confused, will these weapons work on SC, larger ships or both? because rocket tubes, lasers and autocannons... just for SC which will probably fly circles around the BPSC anyway... however if its for larger ships as well (though i cant see it being all that useful in any case...) then i sort of understand... though i didnt think larger ships could attack SC unless they had a certain weapons attribute applied? in which case, that would allow all ships to fire on all SC...
in any case, i think just the 2 AC's or Lasers in front, plus some light flak weapons around the back and sides would be more than enough to defend itself against attacking SC... although... (sorry to be a pain about this) once again... how much do we want it to be able to defend itself? im thinking it would be more realistic to give it maybe just the 1-2 light Flak cannons with a 360 degree firing arc, and alot of Countermeasures/Flares (ala your ability idea for Fighters) to make it last maybe 10-20 more seconds in a firefight? thats all we want really, survivability, not superiority...
You can't spam them as they would never use the "Board Vessel" ability. Just a couple to be used manually.
what cant we spam? the Arlow or the BPSC? if you build enough Arlows and just rack 'em with BPSC squadrons, you could potentially cripple and destroy a great many Cap Ships and Value Targets, and cause significant irritation to SB's and SotL's in such a way that is largely uncounterable (as in, you need Repair SC or equivalent to negate the effect, and if you dont have a RSC squadron for every BPSC squadron...). i know you said its all micro, but thats why God invented the Tab& Click, where you select your ships, zoom to the target, target the ability, press tab, rinse and repeat. Just imagine 15 Arlows with 30 BPSC. lets say 15 BPSC get through to attack a SB. As a defender, you would have to send at least 15, maybe 20 to negate the effect of the BPSC...
although... that pretty much mimics the current Status Quo with normal SC today... so... i guess its not such a bad thing...
i also just thought... what do Arlows and BPSC do when you havent given them a target? they arent like normal Light Carriers where they need to constantly maintain their Squadrons... with the Arlow its effectively like using a Fire and Forget missile... the SC launch and you move on to the next target... so would you need to target each ship individually or what? and... back to the topic of spamming... would an Arlow automatically rebuild its squadrons after they've been used? would it keep sending BPSC's to the same target? in which case spamming becomes a problem... also, if RSC kept repairing the same target, while next door there is a cap almost destroyed, we have a problem...
Once again, sorry if i sound like i am bashing your idea around too much. i do like it in theory, but like i said above, it has to be perfect or else it will be problemmatic.
one thing i was thinking... TEC tactics generally involve very little micro... this new ship/SC creates the need for micro with TEC, at least on a small scale. Conversely, Advent and especially Vasari require much more micro, so perhaps to maybe give a more general balance (in terms of feel and the demands of each races particular management style, not in fairness) BPSC and RSC equivalents for these races would do less damage, but be more automated... perhaps have the Vasari squadron launch, and attack two targets at once, without you needing to target it individually... because if you have alot of micro to do already, you arent going to want more...
as for Fighter abilities, i like it... but perhaps its a little too 'token' for a Fighter... but no, i do like it, leave it as is.
i had an idea for fighters to perhaps some sort of Signal Enhancer or "Cry Baby" (you've seen Serenity so you will appreciate this) that distracts nearby ships and either stops them from firing, stops them from firing and lures them to investigate the area where the "Cry Baby" was dropped or makes them fire in the general direction of the Cry Baby, rather than firing at real ships (and potentially damaging friendly ships under the influence of effect two?). i know the Cry Baby was used differently in Serenity, but i like the name.
the above could be an ability for Fighters, or even a secondary ability for EWS bombers (if we are going to use them) i can see that causing real havoc in a battle (evil glee).
As for Interceptors, yeah, i like the idea of a powerful missile with like 90% chance to hit with a one-time high damage output (perhaps also an extremely small AoE secondary effect like damage or EMP blast or both?). Also, just for the visual, why not give interceptors some lasers as their primary rather than the standard AutoCannons? it makes no difference, just a suggestion to make it easier to differentiate the two.
That won't work due to the game engine's definition of things... I might be able to find a very long and annoying way around it, but I don't intend to spend a month doing nothing but writing code for an ability...
you are right... you would think though than an Interstellar Empire would have some sort of Police or Paramilitary Force or 'National Guard' equivalent to protect (at least to a small degree) against pirate attacks... but oh well... Cap Ship Trade Ships anybody? =P
Oh, and I'm working on the Eyron model now...
Excellent, cant wait! 