That said I am somewhat disappointed that this game has so many issues. I'd like to have played it properly starting when I paid for it, not wait a few weeks for patches to make AI replacements not completely gamebreaking and add basic connectivity. I have complete faith in Stardock's ability and commitment to resolving these issues, but at the same time it's off-putting that they're there in the first place. I don't want to hear any "Stardock is just the publisher" excuses either, they could have left the game in the oven a bit longer if that's what it needed.
Hey guys, let me clear a few things up.
Stardock is the publisher which means, no, we didn't develop Demigod.
BUT...
As the publisher, all final decisions are made by us. Therefore, EVERYTHING that goes wrong with a game is ultimately the fault of the publisher IMO. The buck stops with the publisher.
A lot of people have heard about Stardock "developing" things in Demigod. This is true because once we saw there were problems, I pulled people off of Elemental and Impulse and assigned them to Demigod in order to resolve problems faster. More people with more know-how = faster results.
Like many of you, I've seen games come out where there are problems and people end up waiting months and months for solutions. I don't consider that acceptable.
Now, with the case of Demigod, we thought it was done. Or, to use your analogy, we thought it was cooked to perfection so to speak.
But as a publisher (or developer) we had never developed or released a peer to peer multiplayer centric game before. The closest thing toa MP centric game we've done is Sins of a Solar Empire which has an online population that tops out at around 300 people in a weekend (compared to 5,000+ for Demigod). So all our assumptions came out to be wrong.
There is no excuse for the situation people have been faced with. All we can do is our best to rectify things as quickly as we can for as many people as possible.
Demigod is a long-term game though. It's not something that's going to disappear. THat's one of the advantages of being MP centric like it is. People still play counterstrike years later.
And Stardock will make sure there's a good MP population to sustain it one way or the other.