1. C&C 3: Tiberium Wars
My friends all got addicted to Tiberium Sun when I was in high school and I really wanted to play it with them, but I missed out on all the fun due to being too poor to own a computer. So when I saw C&C 3 in the store, I decided I should give the series a try. Paid $60 for the collector's edition, played one game, uninstalled. It didn't run well on my computer, and base management seemed to require far too much clicking for me to be able to keep up with the action.
2. Armored Core: Ninebreaker
I was going through Virtual On withdrawal and needed a mech game bad. I had heard good things about the Armored Core series, so after half an hour in the local Gamestop trying to figure out which non-sequentially numbered title was the newest, I bought Ninebreaker. What a horrible game. The missions were boring, controls were awkward, and building any kind of decent mech required a spreadsheet. The parts all had difficult-to-remember serial numbers instead of names, and they weren't distinctive enough in function to be interesting.
3. DDR Supernova
I had been using DDR Max 2 as a kind of gamer-friendly fitness program, but there's only so much Conga Fever one can take. I found Supernova in the game store and bought it hoping to get some more interesting songs, but all the good ones needed to be unlocked through some tedious intergalactic-club-hopping campaign mode. The campaign mode sucked and so did all the available songs, so I just stopped playing.
4. An honorable mention and "Love to hate, hate to love" award goes to EVE Online.
I was playing a lot of Jumpgate when this one came out, and it was generating a lot of buzz among the less combat-oriented members of the community. I gave it a try and quickly realized that while flawed, it had a lot of potential. The economy was very deep, the time-based skill training helped reduce grinding, the universe was huge, and playing it felt like watching a really nicely made screensaver.
Unlike Jumpgate, you didn't fly your ship so much as suggest interesting locations for it to go to. Tasks that required interaction went by quickly, while the automated stuff took forever. I gave up after I got bored and ordered my mining vessel to orbit an asteroid, only to see it repeatedly hurl itself into neighboring rocks and bounce off. In Jumpgate, you fly your ship manually. Orbiting an asteroid will increase mining rates, but hitting a rock is a good way to ding your insurance and earn a free pod ride home.
I eventually got so bored that I logged off, started up Jumpgate, and spent the next three hours spectating a server outage. No one could launch without crashing, and you couldn't actually do anything inside a station, so we just sat there complaining and watching people post dirty jokes in the help channel. It's not a good sign when people quit your game to not-play something else.
Still, I occasionally get the urge to go back to EVE. They've made a lot of improvements, and they really did get some things right, but every time I remind myself of two things: Firstly, skill progression is realtime and there's no way I can catch up after being away for several years, and secondly, I'm just too nice to play EVE.
So do I!!! Played it form day one! Only stopped in august of this year +_+!
EoTN was INSANE followed by Factions, then Nightfall (though I loved the story of it) and lastly prophecies though it remains the longest and hardest campaign at the time!
What other games did I meet you in without knowing +_+?
How can you rate Factions over Nightfall? Nightfall's introduction of Heroes is enough to beat Factions with a stick Plus the Factions story was quite weak. The bonus is the Elite Kuzrick Warrior armor is the best freaking armor in the game for the warrior
I agree that Factions was pretty weak, but I could never really get into Nightfall's setting. Deserts don't really do anything for me, and I had been really hoping that the next chapter would be a bit more "western hemisphere". It was going to be until they scrapped it, but getting an expansion that tied up the loose ends of Prophecies while expanding on the best environments of Tyria is arguably better.
I just wish I could find a half-decent guild to play with. Every time I join one, it goes inactive a month later.